Inovasi media pembelajaran halal berbasis kartu kuartet: Systematic literature review

Authors

  • Didik Darmansyah Universitas Islam Negeri Sunan Gunung Djati Bandung
  • Neneng Windayani Universitas Islam Negeri Sunan Gunung Djati Bandung
  • Ateng Supriyatna Universitas Islam Negeri Sunan Gunung Djati Bandung

DOI:

https://doi.org/10.53088/jhis.v5i2.2667

Keywords:

Game-Based Learning, Halal Education, Quartet Cards, Science Learning Media, Systematic Literature Review

Abstract

Quartet card-based learning media has emerged as a promising game-based approach for science and halal education, yet its application in halal science education remains insufficiently synthesized. This systematic literature review (SLR) followed PRISMA 2020 guidelines and reviewed 35 peer-reviewed articles (2021–2026) selected from 1,847 records across major academic databases. The synthesis identified five themes: educational card game design, learning effectiveness, halal literacy integration, student engagement, and media assessment. Findings indicate that quartet cards improve student engagement (mean effect size d = 0.71), halal conceptual understanding, and science process skills, particularly when integrated with inquiry-based learning and validated content. However, significant gaps remain, including limited longitudinal research, scarce studies in formal secondary-level halal science education (Tadris IPA), and the absence of standardized assessment instruments. This review proposes the Halal Science Game-Based Learning Framework (HS-GBLF) as a theoretical model integrating constructivist learning, game-based pedagogy, and halal literacy competencies.

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Published

2026-07-04

How to Cite

Darmansyah, D., Windayani, N., & Supriyatna, A. (2026). Inovasi media pembelajaran halal berbasis kartu kuartet: Systematic literature review. Journal of Halal Industry Studies, 5(2), 121–154. https://doi.org/10.53088/jhis.v5i2.2667