Implementasi game edukasi ZYLAND berbasis computational thinking untuk meningkatkan literasi numerasi siswa slow learner

Authors

  • Vio Arvendha Fakultas Keguruan dan Ilmu Pendidikan, Universitas Muhammadiyah Surakarta
  • Rahadatul Aisy Tsamarah Ilyas Fakultas Komunikasi dan Informatika, Universitas Muhammadiyah Surakarta
  • Suryani Elmaghfiroh Fakultas Komunikasi dan Informatika, Universitas Muhammadiyah Surakarta
  • Ryani Dewi Nuraini Fakultas Psikologi, Universitas Muhammadiyah Surakarta
  • Dhandy Hananthiyo Ardhy Putra Fakultas Komunikasi dan Informatika, Universitas Muhammadiyah Surakarta
  • Siti Azizah Susilawati Fakultas Keguruan dan Ilmu Pendidikan, Universitas Muhammadiyah Surakarta

DOI:

https://doi.org/10.53088/penamas.v6i1.2824

Keywords:

Education, Joyful Learning, Slow Learners, ZYLAND, ZYMATH AR

Abstract

The objective of this community service project is to implement joyful learning through the ZYLAND educational game. This computational thinking-based tool is designed to enhance the literacy, numeracy, and concentration of 29 slow learner students at SD Negeri Wiropaten through digital educational games and Augmented Reality (AR) technology. The methods employed include empowerment, training, and technical assistance for the partners. The results indicate that ZYLAND had a positive impact, improving students' abilities in number recognition, simple addition, pattern comprehension, and logical decision making, accompanied by active participation, enthusiasm, and increased self-confidence among the slow learners. In terms of literacy and numeracy, letter and number recognition improved significantly from 40% to 75%, while proficiency in basic arithmetic and problem solving rose from 42% to 78%. Furthermore, students’ reading skills and comprehension improved, increasing from 38% to 73% following the program. Beyond academic aspects, this joyful learning medium also increased student concentration levels from 45% to 68% and strengthened their collaborative skills from 65% to 80%.

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Published

2026-03-04

How to Cite

Arvendha, V., Ilyas, R. A. T., Elmaghfiroh, S., Nuraini, R. D., Putra, D. H. A., & Susilawati, S. A. (2026). Implementasi game edukasi ZYLAND berbasis computational thinking untuk meningkatkan literasi numerasi siswa slow learner. Penamas: Journal of Community Service, 6(1), 107–119. https://doi.org/10.53088/penamas.v6i1.2824